How does the damage work in Total War: Warhammer 3?
The damage has fundamentally changed to Total War: Warhammer 3. Unlike previous games, where the chaos damage was simply a common aura or aura of chaos indivisible, in Total War Warhammer 3 there is five different types of damage chaos . This is in addition to Skaven and Vampiric Corruption.
Each God has Chaos, Khhorna, Nurch, Tzinc and Slanesh, now there is a type of damage. Moreover, in general, there is a damage of chaos, similar to damage to Total War: Warhammer and Total War: Warhammer 2.
Various fractions will enhance or interfere with corruption types. . For example, mortals such as Kislev and Katati will suffer from exhaustion and even worse in contaminated areas. Meanwhile, the factions associated with chaos often benefit from combat operations in polluted areas.
Each damage of chaos also has its influence on the area. For example, if the region is desecrated by Tzinch, fractions that do not belong to Tzincch or chaos, growth will decrease by -40, control by -10, and the power of the magic winds will be in -15%. Similar positive effects will be given by Chaos fractions.
Chaos undivided fraction will receive battle bonuses, but not those that affect control or growth. If you are a chaos fraction, building in damaged areas is an excellent idea. The damage ranges from 10 to 100 and the incredible Buffa chaos gives the maximum.
However, each chaos damage compensates for each other and other types of damage. This means that as corruption grows for one fraction. This will limit the number of common corruption. . Consequently, for chaos, rashes and vampires is almost impossible to be in the same region, since their valuable effects are compensated for.
For additional Total War guides: Warhammer, read the section “How to unlock Realms of Chaos in Total War: Warhammer 3” in the game manuals for professionals.